![]() Oh, and the dead are rising, as the dead often do. The last Lord of Neverwinter is dead, no one agrees who’s in charge, factions struggle to gain the upper hand–all the usual disconcerting bits at the heart of fantasy fiction these days. It also sounds like they’ll be fiddling with what fans might deem canon, re-envisioning Neverwinter as a once proud city presently down on its luck (okay, so maybe not much re-imagined there). Instead, Cryptic Studios, the guys behind online games like City of Heroes, Champions Online, and Star Trek Online, are handling what’ll amount to Neverwinter’s third coming. Nor is BioWare, the company that resurrected Neverwinter in 2002. It also means one online version of D&D clearly wasn’t enough (even if said version had to go free-to-play last year to save its bacon).Ĭuriously, D&D Online’s developer Turbine isn’t at the helm. No more lonely Neverwinter Nights, that’s what Atari’s signaling with today’s announcement that Neverwinter Nights is returning as an online roleplaying game.
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